이미지출처 : www.lwjgl.org
물체의 이동과 회전
Code:
GL11.glTranslatef(this.xoff, this.yoff, this.zoff-this.centerAvgXYZ); |
GL11.glRotatef(this.xrot, 1.0f, 0.0f, 0.0f); |
GL11.glRotatef(this.yrot, 0.0f, 1.0f, 0.0f); |
Picking
Code:
public void SelectObjects(int x, int y) {
int hits;
int[] viewport = new int[4];
int buffer[] = new int[256];
IntBuffer selectBuff = ByteBuffer.allocateDirect(1024).order(ByteOrder.nativeOrder()).asIntBuffer();
IntBuffer vpBuffer = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()).asIntBuffer();
GL11.glGetInteger(GL11.GL_VIEWPORT, vpBuffer);
vpBuffer.get(viewport);
GL11.glSelectBuffer(selectBuff);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPushMatrix();
GL11.glRenderMode(GL11.GL_SELECT);
GL11.glLoadIdentity();
GLU.gluPickMatrix((float)x,(float)(viewport[3]-y), 5.0f, 5.0f, viewport);
GLU.gluPerspective(45.0f, ratio, 0.001f, 100.0f);
//Rectangle rect = this.canvas.getClientArea();
// ratio = (float) rect.width / (float) rect.height;
GL11.glMatrixMode(GL11.GL_MODELVIEW); // 물체를 그려줄때는 다시 모델뷰로..
drawScatterPlot(); // 물체를 그려주고,
GL11.glRotatef(this.xrot, 1.0f, 0.0f, 0.0f); // 그 후에 회전을 해준다.
GL11.glRotatef(this.yrot, 0.0f, 1.0f, 0.0f);
hits = GL11.glRenderMode(GL11.GL_RENDER);
System.out.println("Hits : "+hits);
selectBuff.get(buffer);
if(hits>0) {
int selectedObjID = buffer[3];
int depth = buffer[1];
for (int i = 1; i < hits; i++) {
if (buffer[i * 4 + 1] < (int) depth) {
selectedObjID = buffer[i * 4 + 3];
depth = buffer[i * 4 + 1];
}
}
ProcessSelect(selectedObjID);
}
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glPopMatrix();
GL11.glFlush();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
by 月風